In a recent interview with Demo Slot, Leah Neutel, Head of Malmö studio at Relax Gaming, reflects on the science of unpredictability: behind the scenes of Money Train 5.
Read the interview as posted by Demo Slot below.
When creating a sequel to our biggest series, we always start by looking at what we can improve from the previous game. That could mean changing or upgrading features, introducing something new or simply making the overall experience more seamless. Lots of small improvements can make a huge difference to the player's experience. With Money Train 5, we’ve added a new mechanic to the game and the challenge was keeping everything players recognise and love about the series while giving them something genuinely new.
Those explosive moments are really what set Money Train apart from the rest. We go through hundreds of iterations of the math and take feedback from as many people as possible to understand how the game actually feels to play. With the new mechanic in Money Train 5, that testing became even more important. We test, adjust and test again until we're collectively happy that we've captured those huge moments while still keeping the gameplay balanced and engaging.
The environments are usually where we have the most freedom to change things, while the core characters and features help maintain the Money Train identity. We keep the familiar gang but introduce new characters and ideas that complement the new theme and mechanics. Coming up with those elements individually is the easy part – getting everything to work together while still feeling unmistakably like Money Train is where the real challenge begins!
Yes, definitely! Some of the ways the bonuses behaved changed quite dramatically between the first versions and the final game. We actually had an entire bonus that was eventually removed and replaced because it simply didn't fit with the overall vision. That's all part of the development process! Sometimes you have to be willing to drop something even after putting a lot of work into it. But who knows, maybe that idea will find its way into another game in the future!
Player feedback is extremely important when creating the next instalment. Thankfully, with four previous Money Train games, we have a huge amount of player feedback and data to help us understand what works. We look at where we think we can make the biggest improvements to gameplay, create multiple versions of those ideas and then put them back in front of the wider product team for review. That combination of player data and internal testing really helps shape the final game.
Playtesting is hugely important because we're looking for those moments where the player can feel the potential in every spin. Money Train needs to feel explosive and capable of delivering those massive, potentially life-changing moments, while still providing enough wins and interaction in between to keep the player engaged. A lot of that comes down to trial and error – constantly testing the features and results until we feel we've found the right balance.
One of the biggest challenges was making sure the moving reels and environments genuinely gave the player a feeling of progression, while combining that with the increasingly explosive moments in the later stages of the game. It sounds relatively simple, but it took a lot of careful planning from the whole team. We didn't want to overdo those moments, but we also couldn't underplay them and lose the player between stages. Getting that progression and pacing right is probably what I'm most proud of.
We're very excited. Money Train 5 has been in development for quite some time and we're confident the new mechanic will appeal to loyal Money Train players while giving them something genuinely different. The team in Malmö has put a huge amount of love and dedication into the game, and there's already a lot of excitement around the release. Naturally, we're hoping it can go on to perform as well as its predecessors and we genuinely believe we've created something capable of doing that.
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